Saturday, January 3, 2015

Top Ten Games of 2014

Since I've started this blog I've posted my top ten games of the year in text format. I'm going to continue doing that, but this year I also recorded a podcast where I discuss each choice a little more in-depth.

Keep in mind that these are my personal opinions, which may differ greatly from your own top ten picks for 2014. As usual I will start with the number ten game on my list and work my way to what I thought. If you want to read some more in depth thoughts on each game just click its name.

Let's this list going!

10. Transistor

The second game coming out of SuperGiant games, which shows they know how to make a good game. You play as Red, a singer who has lost her voice in a cyberpunk world. Armed only with a talking sword she must travel through the deserted city in order to find out what's going on.

The soundtrack, atmosphere, and combat blend together to create an unforgettable experience. I can't wait to see where SuperGiant goes from here.




9. Mario Kart 8


Mario Kart games don't really change much from year to year, but it's easy to tell when one is a quality product. Mario Kart 8 is certainly a quality product. It's the first HD iteration of the series and it looks beautiful. Nintendo has proven time and time again that they have the best art direction around.

On top of it looking beautiful it plays well. The karts have weight to them, and you actually have to slide in order to succeed. The game wasn't super surprising to me, since Nintendo knows how to make a solid kart racer. If you like Mario Kart, it's more of that!


8. Dark Souls 2

I got into the Souls franchise this year, and while the original Dark Souls is my favorite the sequel is pretty good too. It's more Dark Souls, but not necessarily as well thought out as the first. Still, you travel through numerous environment types and meet with infuriatingly difficult challenges.

With new mechanics it differentiates itself from the original, while keeping the experience fresh.




7. Rayman Legends

Rock solid platformers are getting increasingly hard to come by. Lucky for me Rayman Legends came out on current generation consoles, so I could take a crack at it. The Ubiart engine renders a beautiful world, that is backed up by some incredible platforming.

Rayman feels weighty, but glides through the air just right. More platformers should feel as tight as this does. It helps that there are a ton of unlockable stages and characters to boot!



6. Middle Earth: Shadow of Mordor

This game made the list predicated entirely on the nemesis system. The Lord of the Rings elements
are completely ancillary to the experience. The nemesis system allows for you to make your own enemies and rivals. You get into fights with unique enemies who will remember you and react with tons of unique dialogue depending on the situation.

Rarely do I hope that developers directly steal from other games, but in this case I do. The nemesis system is super cool and I'd really like to see it in more games.


5. Guilty Gear Xrd -SIGN-

Guilty Gear has finally made its return. It looks incredible and is super fun to play. The story mode is like watching an anime, and more fighting games should follow its lead.

Very rarely do I go into training mode and practice combos in a fighting game, but with this I have. The combat system has been brought back down to a level that the average person has a chance of breaking in to. I'm not saying I'm going to get good at Guilty Gear, but I'm sure as hell going to try.


4. Super Smash Bros. for Wii-U

Smash is back. I love Melee, and what Project M is trying to do is admirable. I think that I enjoy
playing the new smash more than a mod though. The speed is the right distance between the slow motion of Brawl and the hyper speed of melee. It's a perfect blend of what makes smash very accessible and competitive.

The game is so jam packed with content it's hard to see it all. Out of all the games I played this year this one had the most fun multiplayer by a mile. Smash continues to be one of my favorite franchises of all time.


3. Theatrhythm Final Fantasy Curtain Call

Curtain Call brings back everything I loved about the original Theatrhythm, but adds the ability to
play multiplayer, and use the buttons as inputs. I still love to use the stylus, but it's cool that there is another option now.

The amount of music in this game is staggering. It has all the songs from the original, plus all of the DLC from that game. They then decided to add around one hundred more songs, and continue to throw out DLC. If you like rhythm games, and Final Fantasy you need to play this game.


2. Danganronpa: Trigger Happy Havoc

Initially I wrote this game off as being another dumb visual novel. I saw some footage of the game and decided to try it out. It's a visual novel, where you go into Phoenix Wright style trials, play insane
mini-games, and forge relationships. It mixes so many elements I love.

The main character is a talking bear, who wants high school kids to murder each other! It's over the top in a way that I can really get behind, but is appropriately grounded when it needs to be. The sequel somehow came out this year as well, and I'm chomping at the bit to play it.


1. Inazuma Eleven

I don't have the appropriate words to describe how much I love Inazuma Eleven. It's anime soccer on the DS. This year it finally got released in the U.S. on the 3DS Eshop. I bought it on a whim and couldn't put it down. Shortly afterwards my obsession with the game spiraled out of control and now I've beaten every game released in English and imported a European 3DS.

It's an appropriate mix of action, strategy, fun characters, and cool moves. There's a lot of content in Inazuma Eleven, and it's fun to find all of it. You put eleven players on the field and draw lines with the stylus to lead them, or tap the screen to have them pass/shoot. If they intersect with someone, or shoot on the goal they have the opportunity to use a special move, most of which are amazing. Axel Blaze catches the ball ON FIRE!

Inazuma Eleven grabbed me in a way that a game hasn't in a very long time. You could say I became obsessed with it. It was consuming every ounce of my free time for around three months until I had completed all four of the games released in English currently. It's a blast to play, and I'm glad I found it.

     -Manny

Friday, January 2, 2015

Game Time - December 2014

Looking back at all the games I played in 2014 I realized that this has actually been a pretty good year. I legitimately forgot that half the games I played in 2014 even came out during 2014. It was a long year huh? 

Even though we're living in the brand new year of 2015, I still have this final edition of Game Time to wrap up 2014 with. I did a lot in December. Much to my dismay I didn't especially complete any games. Instead I started a whole bunch more that I've just been pecking away at. However, it was the holiday season. I had to see my family, and hang out with friends who were home to visit.

It certainly didn't help that I purchased an Xbox One the day after Christmas to round out my current generation console collection. I purchased three games for it, all of which I've only scratched the surface of.

Another thing it seems I've only scratched the surface of is Dragon Age Inquisition. How in gods name am I 40 hours into this game? The game I probably played the most of though was Guilty Gear Xrd -Sign-. I played it both for my own personal enjoyment, and to record a bunch of video for my YouTube Channel. I thoroughly enjoyed it! In fact, I'm going to keep practicing it will into 2015. From the looks of it I may still be playing Dragon Age well into the year as well. It just keeps going.

Xbox One

Everyone seems to be upset with my purchase of an Xbox One. I don't really care though. I stand by my purchase. Never before have I had all the major consoles of a generation. Yes, there was an Xbox 360 in my home, but it was being used almost 100% of the time. So I missed out on a lot of great games this past generation, because I didn't really have the means to play everything. The same can be said about the GameCube generation. I had a GameCube when it was new, got a PlayStation 2 near the tail end of its life, and never had an Xbox.

I am now officially set and capable to play every single new game that's released, barring PC exclusives. I have all three major consoles and both handheld systems on the market. To be honest I thought that I'd immediately regret my purchase, but I don't. It was a little frustrating at first due to the Christmas hack attacks on PSN and Xbox Live. I needed to download some digital games and crazy large patches. The only thing that wasn't working on Xbox Live was downloading games.

It's so huge, and it still has a large power brick!

After a few hours of being pissed off Killer Instinct let me play the tutorial. I'm not good at fighting games, so Killer Instinct was pretty much made for me. That's not to say it's easy, but it is easy to do really cool long combos. Every move is a linker, opener, or ender. That means that you just need to figure out what links into what in order to do some crazy stuff. Since the combos are so long you have to end them or the opponent takes significantly less damage. You can also break out of combos if you know what strength attack the opponent is using. Overall it's a cool fighting game and I want to play it more.

I also purchased Sunset Overdrive, which I only played for about an hour. As a third person shooter with weird guns it seems pretty standard. The cool part is that you can grind and jump all around the city in a way that's very reminiscent of Jet Set Radio. I really haven't played a lot, but I find what I did play enjoyable.

I can't appropriately show how awesome the combos are in a picture.

My only problem so far with the Xbox One is that the UI is terrible. I don't even know how to describe how much I dislike it. There are square icons all over the place, but the ones you want to find are never there. Most of the tiles also do a poor job of explaining what they actually do, which adds an extra layer of bullshit. Like mobile phones the Xbox One has apps, and for some ungodly reason some of them default to a snapped view. If you view achievements it starts up in a snapped view. So you can see almost none of the information you're looking for. If I had a Kinect it might be better, because I could just yell where I want to go instead of looking for it. 

The Xbox One runs games well though, and it's going to have some killer downloadable exclusives in the next few months. There may not be many full retail games I want right now, but there will be. I figured I should save $50 by getting the thing now.

Dragon Age Inquisition

Dragon Age Inquisition seems like it's never ending. I've been playing for 40 hours and I feel like I've barely scratched the surface. Part of that is due to the structure of the game. There are sidequests everywhere, and they all give little to no reward. Being a weirdo I am compelled to complete as many as I can, which has taken me hours upon hours. I've only done a handful of story missions, so I think in reality I'm only around halfway through the game. That's crazy.

Noukeo has played for way longer than me. He was at around 120 hours last time I asked, and he's at the same point in the story that I am! Due to that fact I've mostly given up on the side stuff, because it's my least favorite part of the game. In fact I don't really even enjoy playing Inquisition. Like most Bioware games I'm there for the story and the characters. What's sad is that in this case the overall story hasn't really grabbed me yet. The characters however, are all pretty good.

The Inquisition is a very diverse group of characters.

Bioware games have great character moments. If you listen to the game of the year podcast I describe a specific one I thought was amazing. The way you get to know the members of the Inquisition is cool, it just takes a while to get there. The beginning of the plot is wrought with political struggles, which can be a chore to get through at times. Where I am in the game now that has let up a bit, but politics is still at the forefront of the game. Once all the characters in your party settle down a bit they're actually pretty fun to hang around.

The big lug The Iron Bull is a Qunari mercenary, who talks a lot about sex and for some reason plays cards a lot. Seriously, I think I've played cards in like half of his character events. He's crazy and always has something interesting to say. The same goes for Cole. He's a spirit who has taken human form in order to help people. He can make people forget his existence. All he wants to do is help, since he can feel peoples emotions and hear their inner thoughts.

The Iron Bull is my favorite party member in Inquisition.

It would all be so much better if the combat in the game was any good. I loved Dragon Age Origins on just about every level. The characters were cool, and the gameplay was tough and filled with strategy. Dragon Age 2 came along and basically made it into an action game. Inquisition fits somewhere in the middle. It's mediocre MMO combat, that tries to shoehorn in strategy elements. Essentially you hold a button to auto attack and use your skills when they're not on cooldown. I'm on the normal difficulty and I tend to plow through most enemies with no strategy. You can however pause the combat and get a tactical view. If you want to can select skills and have the game move forwards at a snails pace. There's no reason for it though.

Inquisition is an odd game. I like it, but I don't seem to be having any fun while playing it. I like interacting with the characters, but the combat feels hollow, and the endless fetch quests are wearing thin.

Guilty Gear Xrd -Sign-

Guilty Gear Xrd Sign looks incredible. At first blush it looks like a brilliantly drawn 2D fighter, but then it zooms out to show you that everything is fully rendered in 3D. When you win the camera spins around to reveal that everything is polygonal. The first time I saw it happen in a trailer my mind almost exploded. Now that I can do it whenever I want it's still one of the coolest visuals I have ever seen in a video game. 

On top of its crazy visuals Guilty Gear is actually fun to play. It helps that I like all the character designs a lot, and the characters themselves are actually interesting. This iteration of Guilty Gear continues the story, but is a reboot in terms of the fighting system. Guilty Gear got so complex that there wasn't really an entry level anymore. With Xrd Sign they made it accessible again. No longer are Roman Cancels super hard to pull off, and not every move needs to be frame perfect. Sure the depth is still there, but now I can actually approach the game without feeling immediately overwhelmed.

Sol Badguy is my dude!

I don't want to talk too much about it, because it's another anime fighting game. That's super reductive, but it is. No one wants me to get into the intricacies of how Guilty Gear is played, especially since I'm not very good at it. I will say that I'm trying to get good though. I've actually been practicing combos with my boy Sol Badguy. I've got a few that I can whip out in a real match, but I still have a long way to go. 

The story is probably one of the best in fighting game history and that's because you don't ever play it. It's essentially a three-four hour anime. You watch as the characters talk and occasionally sweet animations happen. It's cool, because you get a sense of what all the character are like and since they're all fully 3D it's the same models that are being used in fights.

The seamless transition to 3D is ridiculous.

Overall Guilty Gear is an excellent package. The story mode is cool, the online works well, and the fighting is fun. If you like fighting games you're robbing yourself of a great time if you don't pick this up.

2015 is Coming

In the end 2014 ended up being a decent year for video games. I feel like I end up saying this every year, but 2015 is going to be batshit crazy. Half the games I was looking forward to in 2014 were delayed to 2015, which means that 2015 is filled to the brim with games I absolutely want to play.

What's even crazier is that we're not going to have to wait until the fall. Tons of games are going to start coming out in early February, and even March. It's going to be a crazy year and I hope that you'll stick around and see all that Game Time With Manny has to offer.

I haven't been streaming as much lately, but I plan to change that in the near future. As you may have heard in our sweet Game of the Year Podcast. I really liked Inazuma Eleven, and within the next two weeks I am going to be getting a 3DS capture card. I don't know how long it will take to get to me, but I'd guess around one or two months. So you have a lot of Inazuma Eleven to look forward to!

Monday, December 29, 2014

GOTY 2014 Podcast

2014 has come to a close, which means that Game of the Year is upon us. As usual I have selected my top ten games. For a change of pace I got together with Noukeo and we recorded our talk about what we believe to be the top ten games of 2014. Our lists are both quite different but share many similarities.

The audio is a little weird for some inexplicable reason. At random intervals my mic will echo for a few seconds. It seems to be some kind of feedback from when Nouk and I talk at the same time. *Shrugs* It's not too bad, but it was enough for me to notice it.

I hope that you enjoy our discussion! If you're not a fan of Podcasts I will be posting a text version of my list within the next few days.

Saturday, December 13, 2014

Party Game Sundays: Oops! Prank Party

It may have seemed like I forgot about Party Game Sundays, but I never forget about Party Game Sundays. For some reason the past few Sundays we haven't really been playing any games, and this most recent Sunday we were at a fighting game tournament. Obviously we did not play any party games while we were there. However, I have neglected to write about the last two games we did play.

Before I do that though I wanted to say that I will not be able to write about Party Game Sundays for at least another month. Noukeo will be working every Sunday for the rest of the month, so we won't get to do anything again for a few weeks. With that being said let me tell you about Oops! Prank Party. I absolutely hated it!

Get ready to look at this stupid board a lot!

I'm all for playing a party game with friends. Under the right circumstances I think that even Mario Party is fun. I've been known to enjoy it on certain occasions, but Oops! Prank Party really hit me the wrong way. Any time I see a game board in a video game I instinctively cringe. It generally means that I need to mentally prep myself for bad mini-games and slow moving animations. Sure enough Oops! Prank Party gave me both.

To start off the game had an awesome character creation screen. We took the time to make our characters, but in the end it didn't matter at all. Each time you play a mini-game the losers are "pranked" and are forced to wear some kind of dumb costume, or get a bunch of goo dumped on them. By the second mini-game you can't tell what the hell your character was originally supposed to look like.

Don't bother making a character.

When I say mini-game I use that term very lightly. Sure there were your basic mini-games like racing and bouncing each other around on balls. However, most of the games involved random chance. So many times we had to choose the right chair, or rope and just hope that we picked the right one. That kind of stuff is stupid. I want to play a game, not pray to some RNG god.

So the mini-games weren't amazing, but some of them were okay. They definitely don't explain why I felt so much disdain towards this game. I think my main issue was the fact that everything took so god damn long to happen. The camera has to follow each player individually as they move, it has to show a dumb animation for every space that's landed on, and it takes a stupid amount of time to load. All around there was just so much waiting it made me angry.

Pick the right diving board and win...

The most upsetting part is that there was no pulling pranks on other players like the name of the game promises. If you land on certain spaces you get "pranked" which basically makes you go back a few spaces. You also get "pranked" when you lose mini-games and have to wear silly costumes. What I thought was going to happen was we'd be able to screw each other over in the games and on the board. Instead we got lame mini-games, silly costumes, and a slow moving game with tons of animation.

It's been a few weeks so my anger has subsided, but when we initially played this I was legitimately angered by the game. There were so many opportunities for the game to speed up, but it instead took as long as possible. It didn't help that the mini-games took like 10 seconds each and were mostly random chance. The majority of the game is watching your characters move around the board slowly.

I definitely think that this game will appeal to some people, but for me it was like nails on a chalkboard.

Thursday, December 4, 2014

Podcast Episode 4

For the fourth episode I thought it would be best to bring everyone down a bit. Recently I've been noticing how becoming what is theoretically an adult has changed my video gaming habits. If you want to hear about that for about a half hour then I suggest you listen to this. Enjoy!

Wednesday, December 3, 2014

Welcome to Arcade Assault

Since I finished the Bayonetta Let's Play I've been trying to come up with a new video series. I finally came up with Arcade Assault. For some reason I always force myself to play through arcade mode in fighting games with every single character.

I used to do it in order to unlock characters, and see all of the endings. Sadly arcade endings suck in most games now, and characters rarely need to be unlocked. For some reason I still force myself to do it! For the first game and episode I chose to do classic mode in Super Smash Bros. for Wii-U. There are so many characters to do it with and I need to unlock those sweet sweet trophies!

I recorded the first episode last night, and streamed it as well. I decided that I'll stream smash and put the archives on YouTube, because there are so many characters. When Guilty Gear comes out on  the 16th I'll just be recording myself playing through arcade mode in that. It seems like shorter episodes will be better for most things, but at least for Smash I have so much to get through.

Okay, enough of the introduction. I leave you with the first episode of Arcade Assault!

Game Time - November 2014

I feel like it's been a lifetime since I did the October edition of Game Time. Since that time I have "completed" a let's play and done a whole bunch of streaming. In case you missed me flooding this page with Bayonetta 2 episodes, you can now watch the entire playthrough with the exception of a chapter that got destoryed... Since I posted so much about it on here I won't be taking about it here.

Instead, I will be talking about Assassin's Creed Unity and how it straddles the fine line between being average and terrible. I did however, end up playing two excellent games this month, which were oddly enough both Nintendo games. As you might imagine I played a whole lot of the Wii-U version of smash brothers, but I also miraculously made time to complete Alpha Sapphire!

This month actually made me realize that I'm pretty much an adult now, which is both cool and depressing. I've been thinking a lot about how my gaming habits and time have changed over the last few months, which is why I'm going to be recording a podcast about it tomorrow. So you can look forward to that, but until then it's game time!

Assassin's Creed Unity

The first Assassin's Creed I played was Brotherhood. I watched my brother play through all of the first game, and a college roommate play through most of the second. I ended up really liking it and got hooked on the series. Assassin's Creed 3 let me down a great deal, but I was willing to give the series another go. When Black Flag came out I absolutely loved it, because who doesn't love pirates?

That brings us to Assassin's Creed Unity. Let's just say that just like Assassin's Creed 3 this entry in the series has shaken my faith. Don't get me wrong, I enjoyed Unity to a certain extent, but it could have been a whole lot better. In fact, it should have been a lot better. A disconcerting trend in modern gaming is that games come out busted and that's not something that should be happening. A lot of games this fall have been totally bunk. Unity wasn't totally busted, but it's certainly not the best.

ohh noo my spine!

The game takes place in revolutionary Paris, so there are tons of people rioting in the streets. With the current generation of consoles Ubisoft wanted to show off how awesome their crowd tech is, so they have the street lines with tons of people. The problem is that every time you run through a crowd the frame rate tanks. For some reason it's not just when there are crowds either it happens frequently. If you can't get the frame rate up with tons of useless npcs on the screen maybe you shouldn't have so god damn many? To make it even worse they claim that the game runs at 900p instead of 1080p to keep the frame rate up. What the hell was it like at 1080p!?

That's only the tip of the iceberg. I had some npcs half into the world, and a corpse fly away and freak out on me. That's the normal kind of jank I expect from an open world game though. My friend Noukeo actually fell through the game world multiple times, and that's a bug that's being reported very frequently. For some reason the faces of characters seem to be melting off for a lot of people too. Ubisoft has issued numerous patches to address these issues, but I've already completed the game, so it's too late for me.

THIS IS IN A SHIPPING VIDEO GAME. OH MY GOD.

It's a real bummer that even if this game ran perfectly it would still be kind of lame. You play as Arno Dorian, who is obviously an Assassin. The overall plot and big bad guy are both pretty lame. There is a lot of good character interaction from Arno and his childhood love, but that's really the best part of the game. You're generally running around assassinating people who are loosely explained by the plot. Since Brotherhood I feel like the plots in these games have been super disjointed with a lot of time skips for no reason. Now that they seem to care so little about the real world plot it's becoming much more apparent.

For some reason I felt like the general gameplay mechanics were worse as well. Personally I didn't like the combat at all. Unity moves away from the free-flow combat and unlimited counter kills of its predecessors in favor of a more challenging system. You can still parry your opponents, but you need to continue hitting them repeatedly. This isn't too bad once you get used to it, it just makes every encounter a chore. It doesn't help that if you have more than two guards on you you're basically toasted. For some reason when you're being ganged up on other guards will run up and just shoot you in the face real quick, which is infuriating. The climbing didn't seem to be as fluid either. I got stuck on geometry way more in this game and had a much harder time jumping where I needed to.

At least the glitches are funny?

To be fair to Unity it tried really hard to be good. The assassination missions in the past few games basically involved running up to a guy, fighting 500 guards, and then just walking away. In Unity they're at least a bit more elaborate. You need to get into locations, which have set entrances and exits. There are events to help you out if you complete them. Sadly the assassination missions alone weren't good enough to make me like Unity.

Pokemon Alpha Sapphire

Since Alpha Sapphire and Omega Ruby came out the same night as Super Smash I wasn't planning on playing right away. However, I couldn't resist the allure of reliving my Sapphire nostalgia. I still have very vivid memories of playing the original on Gameboy Advance. I was so into the game that I hid my progress report from my parents, because I knew they wouldn't let me play for a while. I had a 40 in math at the time, so I got the brilliant idea of hiding it behind the couch. It worked out for around a month, but I forgot I had hidden it and my mom found it while cleaning. So I was able to beat Sapphire, but I ended up not being able to play any video games for over a month. It was totally worth it.

I've always liked the Pokemon series, but I think Ruby and Sapphire were where my love of the series solidified. Before they were fun distractions, but my obsession truly started with Ruby and Sapphire. One night a few weeks ago before I went to bed I decided to start Alpha Sapphire, and I couldn't stop. I have now completed the main story and am on the cool new post game story.

Mega Blaziken is pretty awesome.

In case you were wondering it's basically the same old Ruby and Sapphire from back in the day, but now it has hot 3d graphics like Pokemon X and Y. That doesn't mean it's exactly the same though, there are quite a few new interesting features. The first being that Pokemon actually appear in the grass. So if you're in the grass a shadow of a Pokemon will appear. If you sneak up on it by walking slowly you'll fight it. These hidden Pokemon are generally stronger than the ones you'll randomly find in the grass. You can actually search for pokemon you've run into in the grass as well, and the more you come into contact with them the better they will be.

I try to force myself to go through every game with Pokemon caught entirely during my playthrough. This time I was lucky enough to get two shinies. The first is the shiny Beldum, which everyone can get through wifi from Nintendo. The second is a shiny Magikarp, which came up on my first attempt to fish in the game. I really wanted a Gyrados to go through the game with, so now I have two shiny Gyrados'.

Secret bases are probably my favorite part of the new games.

I wish I had more to say about the game. It's an excellent recreation of the original games. Secret bases are awesome and make their triumphant return. I don't know it's Pokemon. I thought this would be the one that finally made me get sick of Pokemon, but it wasn't. As long as Nintendo keeps putting them out I'll keep buying them.

Super Smash Bros. for Wii-U

My level of hype for this game was unbelievable. The night it came out I was planning on staying up all night and streaming it, but that didn't end up working out. For some reason my local Gamestop didn't receive the Gamecube controller adapters, so I couldn't play locally with Noukeo. So instead we were sitting in my house playing online, so that we could both use our Wii-U game pads. Using a wii-mote is awful for smash. I don't recommend it to anyone. Around 4:30 AM I started to feel like my stomach was going to explode, so I ended up going to bed. The following days I played a ton of Smash, but didn't stream very much of it.

So as it turns out I really like Smash on Wii-U. It looks incredible. It still blows my mind that Nintendo puts out games that run in 1080p at 60fps and games on PS4 can't even handle running most games at 30fps! It helps that Nintendo has killer art direction in all of their games.

Princess Peach is my boo! Seriously she's the greatest.

I stopped playing the 3DS version weeks ago, which I now think was a good decision. While the 3DS game is good the Wii-U version is so much better. As I mentioned previously the graphics are amazing. On top of that there's a ton more content. Instead of every stage having two songs they all have a minimum of five, and there are at least extra unlockable songs! Almost any Nintendo song you can think of is in the Wii-U version to enjoy.

The main thing I like about this version is that I can use a Gamecube controller. I know I sound like some kind of weird hardcore Smash player when I say that, but it's really not the case. I find the Gamecube controller to be very comfortable and it's what I'm used to playing Smash with. Unlike the 3DS I'm not worried that I'm going to rip the analog stick off and I feel much more comfortable hitting the buttons with force. I tend to dodge a lot more and shield better when I'm using a Gamecube controller. It shows that Nintendo is trying to understand their fan base, because most companies wouldn't put out a USB adapter for a two generation old controller.

I kill myself with this move all the time.

The new characters in this generation of Smash are all pretty cool. While I think it's lame that the Ice Climbers are gone, new additions like Little Mac, Rosalina, and Mega Man are awesome. I think Little Mac is my favorite newcomer. I've always thought he would be a cool character and I was right! He's super fast, does a ton of damage, and wears a hoodie. He's like the perfect character for me, except that he has the worst recovery ever. Seriously, if he's like three feet away from the stage he can't get back. It's no good for me, especially since I main Peach who has the best recovery ever. Rosalina is cool as well with her little star friend luma. She's super strong as well, but I just don't want to learn how to use both of them in unison in order to maximize damage.

I really like this version of Smash, and I hope to stream more of it soon. One of the reasons I've hesitated streaming Smash is because I don't think I'm very good at it. Sure I can be competitive with my friends, but I don't think I'm amazing or anything. So when I think about the amount of pro players who stream Smash I get a little apprehensive about putting my play out there. Over the past few days I decided that I don't really care about the skill level of the play I put out there. I just want to stream and have fun, which is what Smash is all about. Hopefully you can look forward to more Smash streams in the future.

Ohhh the fighting games!

I was going to apologize for being light on content this past month, but then I realized that I finished an entire Let's Play of Bayonetta 2, streamed a bunch of Spelunky, and made a whole bunch more videos. I think the fact that I work a shitty retail job has made the past three weeks seem much longer than they actually were.

However, now that it's December I'll have quite a bit of content. I'm going to be streaming as much Smash as I can in my free time. Then once Guilty Gear Xrd Sign comes out on the 16th I will be playing that as much as humanly possible. If you have ever wanted to see terrible Guilty Gear play, then this will be your premiere source for just that!

I've definitely been slacking in the podcast department, but this month I'll have at least two. I will definitely be recording one tomorrow and then later in the month Noukeo and I will be doing a game of the year podcast. I'm trying my best to get content out there and I'm having a lot of fun doing it.

It's been fun, see you guys next time!